約 4,486,233 件
https://w.atwiki.jp/legendofnorrath/pages/300.html
Update Notes October 24th, 2007 *************************** Gameplay - Necromantic Orb You cannot play a Legend from your discard pile if you already control a Legend with the same title. - Infernal sacrament will properly discard the units at the end of turn, and if those units are then resurrected, they will not be discarded at the end of the next turn. - Divine Aura is now working as intended. General - Changed the option for marking all above quantity 4 for trade Players may now Mark all above deck maximum for trade of that card type for trade (1 for quests and archetypes and 4 for other cards). - The Mark all for trade , Mark none for trade , and Mark all above deck maximum for trade collection options now apply only to the filtered cards in your collection and not your entire collection. - The targeted posted trade checkboxes now auto-check when a user edits the name field. - Maximum number of players in a guild is now 100. - If the number of outstanding guild invitations exceeds the guild size, the user will not be able to send another invitation. - You can no longer save deck with a zero-length deck name. - Emote text is now green. - Users may now store want quantities for cards they don t own. - Changed the header help and close buttons to make them more obvious. Tournaments - Added more information in the Tournament Results and Info windows to make it easier to track how you are doing in a tournament. - Adjusted the layout in the Tournament Results and Info windows to show more players. - The Tournaments Results and Info windows will now automatically select and scroll to your username in the list so you may find yourself more easily. - Implemented a new Drop From Tournament button on the tournament screen. - In-game lobby icons now differ based on the player s rating and whether they re staff. - You can now concede a single game within a match using the concede game as opposed to the concede match option. - Added new game victory and defeat images and text specific to your standing in the match, to the game over dialog for tournament games. - You will now receive rewards at the end of a tournament even if you drop. - Added sound to announce the start of a round.
https://w.atwiki.jp/vocaloidchly/pages/1059.html
作詞:AVtechNO 作曲:AVtechNO 編曲:AVtechNO 歌:初音ミク 翻訳:so? 聽得見嗎 海的聲音 聽得見嗎 風的聲音 聽得見嗎 森林的聲音 聽得見似的凝神傾聽 聽得見嗎 小鳥的歌聲 聽得見嗎 四季的流轉 感覺到了嗎 這種暖洋洋的 這種溢滿的溫暖 直到現在也從未改變 包圍著我的溫柔大自然...。 在痛苦的時候悄悄的_ 擁抱著我 不論何時 總是如此... 聽得見嗎 城市的聲音 聽得見嗎 人們的聲音 聽得見嗎 我的聲音 聽得見似的開始說起話 不管時代如何轉變 你的心不會忘記 一直守護著我的你 溫暖也從不曾離去 直到現在也沒有改變 使我平靜的綠色馨香...。 在疲倦的時候靜靜的_ 溫柔微風 不論何時 總是如此... 我的回憶都是你一手編織出來的 季節一個一個的轉遷時想起的_思念...。 海浪的聲音風的聲音都是Album裡的標題。 照片裡映出的background都有你的存在。 藍色的聲音綠色的聲音都是令人愉悅的Melody。 想把「謝謝你」的話語全部送給你。 LA LA LA... 就連語言也無法表達的 喜歡你。 聽得見嗎 海的聲音... 聽得見嗎 風的聲音... 聽得見嗎 森林的聲音... 聽得見嗎 我的聲音...
https://w.atwiki.jp/mainichi-matome/pages/1782.html
Japan StippyJapan Waiwai Archives 関連ページ Japan Stippy http //www.stippy.com/ ドメイン管理者の国はアメリカ 364 名前:可愛い奥様[] 投稿日:2008/08/04(月) 08 17 13 ID qAImUizy0 既にご存知かもしれませんが、このHPも相当、酷いですよ。 ↓ http //www.stippy.com/ waiwaiが終了したのは、少数の日本人とライバル社のせいで、 waiwaiの素晴らしい遺産を独り占めせず公開する…とかなんとか言って変態記事を載せています。 こんな外国人の為に、税金が使われていると思うと、、、ゲンナリしてしまいます。 ↓ All of the writers on this site are graduates of the Monbukagakusho (or Monbusho) Scholarship. このサイトの作家は皆、Monbukagakusho(または、Monbusho)奨学金の卒業生です。 This is scholarship provided by the Japanese Ministry of Education (MEXT), which gives free tuition for 5 years (often more) at any National University in Japan. これは5年間(しばしばより多くの)日本のどんな国立大学でも授業料なしの教育を与える日本の文部省(MEXT)によって提供された奨学金です。 Japan Waiwai Archives http //www.stippy.com/category/japan-waiwai-archives/ waiwai の記事が40本転載されている。 WaiWai Clumsy cop the link between mutilated Filipina and slain stalker victim http //www.stippy.com/japan-waiwai-archives/clumsy-cop-the-link-between-mutilated-filipina-and-slain-stalker-victim/ WaiWai Get wet and go wild - housewife rakes in extra loot at the neighborhood body wash http //www.stippy.com/japan-waiwai-archives/get-wet-and-go-wild-housewife-rakes-in-extra-loot-at-the-neighborhood-body-wash/ WaiWai Foreigners’ Home Sweet ‘Homi’ greeted by local cold shoulder http //www.stippy.com/japan-waiwai-archives/foreigners-home-sweet-homi-greeted-by-local-cold-shoulder/ WaiWai Tokugawa clan looks to slam the gate on future chief’s marriage to foreigner http //www.stippy.com/japan-waiwai-archives/tokugawa-clan-looks-to-slam-the-gate-on-future-chief%e2%80%99s-marriage-to-foreigner/ WaiWai The Cook, the Beast, the Vice and its Lover http //www.stippy.com/japan-waiwai-archives/the-cook-the-beast-the-vice-and-its-lover/ WaiWai Gals refresh body and soul by ‘recycling sex’ with old beaus http //www.stippy.com/japan-waiwai-archives/gals-refresh-body-and-soul-by-recycling-sex-with-old-beaus/ WaiWai Defense Ministry turns to Lolita manga character to reveal inner self http //www.stippy.com/japan-waiwai-archives/defense-ministry-turns-to-lolita-manga-character-to-reveal-inner-self/ WaiWai Teachers crying foul over unhygienic kids http //www.stippy.com/japan-waiwai-archives/teachers-crying-foul-over-unhygienic-kids/ WaiWai Wine bath for the nads, mud pack for the sack pledges heavenly pleasure http //www.stippy.com/japan-waiwai-archives/waiwai-wine-bath-for-the-nads-mud-pack-for-the-sack-pledges-heavenly-pleasure/ WaiWai Busty babe puts pushy policemen in their place http //www.stippy.com/japan-waiwai-archives/waiwai-busty-babe-puts-pushy-policemen-in-their-place/ WaiWai Government’s fear mongering myth of crime wave by foreigners http //www.stippy.com/japan-waiwai-archives/mainichi-on-foreign-crime-fearmongering/ "Author dismisses government s fear mongering myth of crime wave by foreigners" WaiWai Deadly ‘iku iku byo’ reaches a climax http //www.stippy.com/japan-waiwai-archives/deadly-iku-iku-byo-reaches-a-climax/ WaiWai Nukudonarudo vs McDonalds http //www.stippy.com/japan-waiwai-archives/nukudonarudo-vs-mcdonalds/ WaiWai Operator of notorious bulletin board lost in cyber space http //www.stippy.com/japan-waiwai-archives/operator-of-notorious-bulletin-board-lost-in-cyber-space/ WaiWai Japanese prove easy prey for Chinese honey traps http //www.stippy.com/japan-waiwai-archives/japanese-prove-easy-prey-for-chinese-honey-traps/ WaiWai Ladies flash the cash, but don t want the money shot in their dirty DVDs http //www.stippy.com/japan-waiwai-archives/ladies-flash-the-cash-but-dont-want-the-money-shot-in-their-dirty-dvds/ WaiWai Lusty lady takes quartet of toy boys for a spin http //www.stippy.com/japan-waiwai-archives/lusty-lady-takes-quartet-of-toy-boys-for-a-spin/ WaiWai Marriages in the mire as housewives frolic further afield http //www.stippy.com/japan-waiwai-archives/marriages-in-the-mire-as-housewives-frolic-further-afield/ WaiWai Hungry housewives make a bit on the side through amateur porn http //www.stippy.com/japan-waiwai-archives/hungry-housewives-make-a-bit-on-the-side-through-amateur-porn/ WaiWai Ancient rice festival has reputation smeared by therapeutic facial cream claims http //www.stippy.com/japan-waiwai-archives/ancient-rice-festival-has-reputation-smeared-by-therapeutic-facial-cream-claims/ WaiWai Sex? Been there, done that, say disinterested wives http //www.stippy.com/japan-waiwai-archives/sex-been-there-done-that-say-disinterested-wives/ WaiWai Saucy spontaneity not just something that pops up out of the blue http //www.stippy.com/japan-waiwai-archives/saucy-spontaneity-not-just-something-that-pops-up-out-of-the-blue/ WaiWai Randy young couples play scrub-a-dub at rural hot springs http //www.stippy.com/japan-waiwai-archives/waiwai-randy-young-couples-play-scrub-a-dub-at-rural-hot-springs/ WaiWai 「Girls give titillating tell-all in saucy survey http //www.stippy.com/japan-waiwai-archives/girls-give-titillating-tell-all-in-saucy-survey/ WaiWai When ‘this is a stick-up’ means you’re really in trouble http //www.stippy.com/japan-waiwai-archives/when-this-is-a-stick-up-means-youre-really-in-trouble/ WaiWai Salarymen slaves stiffed by ‘merit’ pay system http //www.stippy.com/japan-waiwai-archives/salarymen-slaves-stiffed-by-merit-pay-system/ WaiWai The kabuki actor, his politician wife, the rock star and their geisha http //www.stippy.com/japan-waiwai-archives/kabuki-actor-his-politician-wife-the-rock-star-and-their-geisha/ WaiWai Early blossoms pop cherry-loving fun http //www.stippy.com/japan-waiwai-archives/early-blossoms-pop-cherry-loving-fun/ WaiWai Porno prima ballerina stretches more than the imagination http //www.stippy.com/japan-waiwai-archives/porno-prima-ballerina-stretches-more-than-the-imagination/ WaiWai Brainiac bath brothel savior blowing more than bubbles http //www.stippy.com/japan-waiwai-archives/waiwai-brainiac-bath-brothel-savior-blowing-more-than-bubbles/ WaiWai Pot of gold from crock of crap? http //www.stippy.com/japan-waiwai-archives/waiwai-pot-of-gold-from-crock-of-crap/ WaiWai Female Sexuality Evolving So Fast, Guys Can’t Keep It Up http //www.stippy.com/japan-waiwai-archives/female-sexuality-evolving-so-fast-guys-cant-keep-it-up/ WaiWai Sex, rape & slaves inserted in sick holiday menu http //www.stippy.com/japan-waiwai-archives/sex-rape-slaves-inserted-in-sick-holiday-menu/ WaiWai Russian Sex Roulette in Japan http //www.stippy.com/japan-waiwai-archives/waiwai-russian-sex-roulette-in-japan/ WaiWai Erotic sushi bar serves up tantalizing treats http //www.stippy.com/japan-waiwai-archives/erotic-sushi-bar-serves-up-tantalizing-treats/ WaiWai New vibrating condom unlocks the power of “ki” http //www.stippy.com/japan-waiwai-archives/new-vibrating-condom/ WaiWai Fat arse dolls - just like the girl next door http //www.stippy.com/japan-waiwai-archives/fat-as-dolls-just-like-the-girl-next-door/ "Fat ass dolls --just like the girl next door" WaiWai Fast food sends schoolgirls into sexual feeding frenzy http //www.stippy.com/japan-waiwai-archives/fast-food-sends-schoolgirls-into-sexual-feeding-frenzy/ WaiWai More mums going down, to ensure grades go up! http //www.stippy.com/japan-waiwai-archives/more-mums-going-down-to-ensure-grades-go-up/ WaiWai Virtual Nampa - Online Dating http //www.stippy.com/japan-waiwai-archives/virtual-nanpa-online-dating/ 関連ページ Ancient rice festival has reputation Deadly 'iku iku byo' reaches a climax Defense Ministry turns to 'Lolita' manga character to reveal inner self Erotic sushi' bar serves up tantalizing treats Fast food sends schoolgirls into sexual feeding frenzy Female Sexuality Evolving So Fast, Guys Can't Keep It Up Gals refresh body and soul by 'recycling sex' with old beaus Get wet and go wild housewife rakes in extra loot at the neighborhood body wash Girls give titillating tell-all in saucy survey Hungry housewives make a bit on the side through amateur porn Lusty lady takes quartet of boy toys for a spin More moms going down, to ensure grades go up New vibrating condom unlocks the power of ki Operator of notorious bulletin board lost in cyber space Randy young couples play scrub-a-dub at rural hot springs Schoolgirls playing filthy game of orgy roulette Sex, rape slaves inserted in sick holiday menu Teachers crying foul over unhygienic kids The Cook, the Beast, the Vice and its Lover Tokugawa clan looks to slam the gate on future chief’s marriage to foreigner WaiWaiの記事を転載した英語サイト:J WaiWaiの記事を転載した英語サイト:V 毎日新聞英語版から配信された記事一覧その2 毎日新聞謝罪記事の問題点
https://w.atwiki.jp/warband/pages/454.html
ip_Building_a_Village|Building a Village ip_Building_a_Village_text|Once you have over a hundred men in your army you can build a village from the camp menu. ^^ This is the dark ages, and new villages and settlements rose and fell regularly.^ Using your troops to found a village will remove them from your party, its suggested you leave your best troops at a camp quarters and raise low teir troops that can used for the village founding. ^^ If you are not yet part of a kingdom, founding a village will also found a new kingdom under your rule. ^ Your court will be established at the village and can be lost if raided. ^^Villages can also be upgraded into towns. ip_armies_size|Army Size ip_armies_size_text|The size of your army, similar to the armies of the lords, depends on several factors ^^Leadership each point will increase the maximum size of your army by 5. Companions with Leadership help lead the party.^^Charisma each point of your charisma will increase the maximum size of your army by 1. It is your ability to attract men to your cause.^^Renown every 9 points will increase the maximum size of your army by 1. Fame attracts followers.^^Holdings every town will add 80 men and each fort 40 to the maximum size of your army. These spots represent men you can raise through a levy.^^Bear in mind that party size at sea is restricted by ship capacity. Extra troops can always be left at a settlement garrison, player Refuge (once built), or any Camp Quarters. ip_morale|Morale ip_morale_text|Morale represents the ability and willingness of the troops in a party to summon up the endurance, bravery, and discipline they need to face the stresses of battle and the march. It is not the same thing as the troops' happiness. Elite troops may grumble and whine about the hardships of campaigning -- but then stand together as one when the arrows start to fly. On the other hand, a commander who gives his men everything they want may find that they grow soft, and waiver before the enemy's charge.^^ Morale's greatest impact is on a party's behavior in battle, determining how aggressively troops engage the enemy, and how likely they are to break and run if they perceive the tide of battle turning against them. Morale also affects a party's march speed, as a less motivated party will move more slowly, as the men are not pushing themselves to their physical limit, and pause more frequently, as it waits for stragglers to catch up. Finally, a party with very low morale will start to suffer desertions.^^ Some factors that affect morale are intuitive. For example, a charismatic commander with a reputation for winning battles can infuse his or her men with a sense of confidence. Leaders who give their men well ample and varied supplies of food, and pay them on time, demonstrate that they care about their troops' welfare, and are less likely to lead them into disaster.^^ Other factors are less intuitive -- particularly those related to a party's sense of group cohesion. In a small tight-knit party, for example, men will often fight hard against daunting odds to avoid showing cowardice before their comrades-in-arms. A large party on the other hand may see its cohesion strained, as the commander has less time to supervise the men, listen to their grievances, and resolve their disputes. Frequent battles will strengthen the bonds between men, while long periods without combat will see the troops become bored and quarrelsome.^^ The morale report, accessibly by hitting the 'reports' button will give the player a sense of the factors affecting his or her men's morale. ip_economy|Economy ip_economy_text|Towns and villages in these lands need a wide variety of goods for their populations to remain healthy and productive. First in importance is food. Grain is the staple crop of the Isles, but people also need fat and protein in the form of meat, fish, or cheese. It takes almost as much work to preserve meat as to produce it in the first place, so salt is also in high demand. After food comes clothing heavy wool, lighter linens, or luxurious velvet. Finally, people need the tools of their trade ironware, pottery, leatherware, and, of course, arms, armor, and horses for war.^^Most agricultural products are produced in the villages, while artisans in the towns specialize in manufactured or artisanal goods like fabrics or ironware. Also, different resources can be found in different parts of the country. Consequently, the key to prosperity in Calradia is trade -- both between the villages and the towns, and between the major towns themselves.^^When trade flows, goods will be available and affordable, the population of a center will be healthy and energetic, and migrants will flock from the nearby regions. The center will produce more, consume more, and be able to contribute more in taxes to their lords. When trade dries up, towns and villages will see their workers flee to seek work elsewhere, and economic activity will drift to a stand-still. Thus, it is in the interests of rulers to protect trade routes from the hazards of war and banditry. A smart merchant, however, may want to seek out towns which have become isolated from the rest of the land, as he or she may be able to turn a tidy profit from the resulting price imbalances.^^Because villagers usually plan to take their goods to market in towns, village markets will be rather quiet places, and villagers will buy cheap and sell dear. Serious merchants will stick to the towns to make a profit, although some parties may decide to make a quick stop in a village to acquire supplies.^^A player who wants to know about the factors affecting a region's prosperity can speak to the guildmaster of the local town. Other information can be gleaned from passers-by, although they might not know very much outside of their own particular trade. ip_courtship|Courtship ip_courtship_text|Players may wish to marry into one of these lands noble families. Marriage is not necessary for a player to rise in power and stature, but it does provide players with an opportunity to improve their relation with lords and establish a claim to the throne.^^Marriage requirements will be different for males and females. A male character will usually need to pursue a traditional path of courtship. He should establish a reputation in the Isles aristocratic society, get on good terms with his bride's parents or guardians, and then woo the lady according to local custom. If a player grows impatient, he may attempt to take a shortcut -- but there will be consequences in his relations with other lords.^^A male character should keep in mind that other lords will be competing with him for the affections of the kingdom's ladies. Also, a lady's tastes are unpredictable, and a player may also find that the object of his love does not love him in return. Romance, in Calradia as elsewhere, does not always prosper. Of course, a player may resort to other, less gentlemanly means of winning a lady's heart, but again, that will have a serious impact on his reputation.^^To get started on the path of courtship, a male player should try to get involved in the social life of the Isles aristocracy, attending feasts and tournaments. Also, wandering troubadours and poets can serve as a useful repository of information on courtship, and keep the player up to date about the latest gossip.^^Female characters can also marry -- but they should keep in mind that society is very traditional, and, as adventurers, they have chosen a very unconventional path for a woman. A female character may have to look for a while to find a lord who is open-minded enough to marry her.^^On the bright side, a female character does not have to go through the elaborate rituals of courtship, and she also may gain more from a marriage than her male counterpart. For a woman adventurer, marriage can be a quick path to power -- and an unscrupulous character may be able to use her husband as a tool of her political ambitions. ip_politics|Politics ip_politics_text|The realms of the Isles, although they represent different cultures, all adhere to the same basic political system feudalism. Feudalism is based on the relationships between individuals the oaths of loyalty given by a vassal to his or her liege. In exchange for this oath, the vassal will usually receive a fief, a parcel of land whose income will be used by the vassal to raise troops to support the liege in time of war. A liege also has an obligation to protect his vassals, and to treat them justly.^^This is how it works in theory, anyway. In practice, vassals will not always work in their factions' interests, particular as they are often quarreling with one another. Nobles have different personalities, and sometimes those personalities clash. Or, perhaps two nobles were once friends, but fell out over in the aftermath of a setback or a defeat -- or because they both were wooing the same lady. Jealousies will also surface as they vie for the favor of the king -- perhaps over newly conquered lands, or over who will be given the coveted office of marshal, the lord in charge of organizing large-scale campaigns.^^When one realm in the Isles makes war on another, the political unity of the each kingdom is as important as the quality or number of its soldiers in determining the outcome. In a cohesive kingdom, nobles will join together in a large force to sweep their opponents before them. In a kingdom divided by petty quarrels, lords will fail to respond to the marshal's summons, or drift away to attend to their own business if a campaign is not going well. A faction's political cohesion will also impact warfare when campaigns are not in progress. In a divided faction, lords will be less likely to join together on raids and patrols, and come to each other's defense.^^If it seems self-defeating for nobles to bicker and quarrel when the enemy is just over the horizon, keep this in mind -- ultimately, a noble's loyalty goes not to a particular faction or culture, but to himself and to his family. If a noble fears that his faction is collapsing, or if he is being neglected by his liege, he can usually find a reason to withdraw his oath of allegiance, and change sides. Players should keep this in mind, as they may find that there are opportunities to turn discontented former enemies into allies. ip_character_backgrounds|Character Backgrounds ip_character_backgrounds_text|A player character in these lands may choose to come from a variety of social backgrounds. This choice will affect not just his or her starting skills and equipment, but also the course of his or her career as an adventurer.^^War and politics in these lands are traditionally dominated by male aristocrats. A nobleman player character may find that he is invited into this 'old boys' club' fairly quickly, but women and commoners may face a few extra hurdles on the way. If you choose to start the game as a male nobleman, you can think of it as the 'easy' setting. Starting as a noblewoman or a male commoner is somewhat more difficult, and starting as a female commoner is probably the most challenging way to begin a game.^^However, women have some starting advantages. Simply by taking up arms, a female warrior will draw attention to herself, and she may find that she can build up her reputation faster than a male. Also, it is traditionally easier for a woman to marry up the social ladder than it is for a man, and a woman may find she can gain more from a strategic marital alliance than her male counterpart.^^Finally, keep in mind that the game does not place any limits on the upward mobility of characters based on their background. Noble or common, male or female, married or unmarried -- anyone can rise to become ruler of all these lands, if they are sufficiently brave, lucky, or resourceful. ip_military_campaigns|Military Campaigns ip_military_campaigns_text|When kingdoms in the Isles go to war, their armies have two basic offensive options. They can try to attack villages and lay waste to the countryside, damaging their enemy's prestige and economy. Or, they can try to seize and hold castles or towns, taking territory This second option can involve long, bloody sieges, but will yield more decisive results.^^It is important to note that the realms of these lands do not field standing armies, which remain in the field as long as the ruler desires. Rather, realms are protected by feudal levies comprised of the major nobles and their individual retinues. Sometimes, these nobles launch their own private attacks into enemy territory, but the most decisive events will usually take place when the great hosts are assembled. The kingdom's marshal, a noble appointed by the king, will summon the host before the campaign and lead them out to battle. However, he should be careful not to keep them in the field too long. Otherwise, the host will begin to disintegrate, as the vassals drift off to pursue their own business, and the army will be vulnerable to a counter-attack.^^For this reason, the rhythm of wars in these lands often resemble the rhythm of a duel between two individual combatants. One side will gather its strength and seek to land a blow against the enemy's territory. If the marshal spends too little time gathering the vassals, he may not be able to do any real damage. If he spends too much time, then the campaign may end before it has even begun. A large realm will have an advantage over a smaller one, just as a brawny combatant has an edge over a smaller foe, but a realm's political cohesion can also be a factor, just as a fighter with great stamina can outlast her opponent. Sometimes, the armies of two realms will meet head on, resulting in a major battle in which both numbers and morale will decide the outcome.^^Kingdoms will have imperfect intelligence about their enemies. Attacking lords will need to frequently scout enemy territory to determine which fortresses may be vulnerable. An army defending its homeland will benefit from the alarms raised by castles and towns, which broadcast intelligence about enemy movements in the area. Such intelligence will be imprecise, however, particularly when it comes to numbers. A defending force which sets out to raise a siege or rescue a village may be able to overwhelm an unprepared attacker -- or it may miscalculate, and find that it is the one to be overwhelmed. Attackers, in turn, must be careful how far they advance into enemy territory, with aggressive marshals venturing further than cautious ones.^^Players will be expected to join in their faction's military campaign, either by joining the host, or by scouting ahead into enemy territory. Some players may find that their realm's marshal is too cautious, or too aggressive, for their tastes. In this case, they can intrigue with other lords to try to replace the marshal, or build support to become the marshal themselves.^^Most wars are of limited duration. A king who goes to war will, for the sake of honor, feel obligated to pursue the conflict for a short while. However, unless he is soundly beating his enemy. he may soon start looking for a way out of the conflict, lest he leave himself vulnerable to an attack by a third party. These rulers are keenly aware that today's ally may be tomorrow's enemy, and vice versa. ip_siege_warfare|Siege Warfare ip_siege_warfare_text|Age of Arthur offers siege warfare accurate to the Dark Ages period. When the player besieges a settlement, two paths can be taken to conquer the place by debilitation (hunger, diseases ...) or by assault.^^In the former case, the player's goal is to blockade the settlement and prevent it from receiving supplies or reinforcements. At the same time various actions can be performed to undermine morale, spread disease or destroy the food reserves of the settlement. This type of action will take longer, but also avoid a large number of casualties.^^In the latter case, direct action is undertaken, provided assault equipment is available or preparatory actions have been taken, such as wearing down the defenders or burning their houses and walls. This option should be used when the player feels ready to launch a full-scale assault to conquer the settlement. It has the advantage of leading to success more quickly, but usually at a relatively high cost in lives.^^In addition, when the settlement has a port, the player may equip a fleet and assault the port, leading an assault from the sea.^^The complexity and characteristics of the new siege system are too numerous to describe here in detail. The best thing is to discover and develop strategies on your own. ip_sea_travel|Sea Travel ip_sea_travel_text|Ferries on the world map transport your party between two stations. While this is cheap when your party is small, it becomes more expensive with party size.^^To travel longer distances on the sea, one may travel from one port town to another. This can be initiated from the town menu or by talking to the ship captains and befriending them in the port part of the town scene. Similar to ferries, this service becomes more expensive with party size.^^Once you have your own ship, you may embark from the port it is in by clicking on 'Sail from port' in the port menu. You will return to the map, but this time at sea on your ship. Sea travel then works much like land travel.^^There are two different ways to get back on land. You can either click on a port or use a landing point. To find a landing point, travel closely along the coast or right click on your party and select 'find closest landing point.' As with ports, click on the landing point to disembark. In either case, your ships will remain at the position where you landed.^^If your party's size is greater than the capacity of your ships, you won't be able to embark. In this case, you can establish troop quarters (Camp menu) at your current position and another troop quarters at your target position, then transport your army step by step between both quarters.^^When traveling by sea on the campaign map, you can always check the current weather. After clicking on the 'Camp' button, current conditions are shown on the left side. If the weather conditions change, you will be notified by a message in the lower left corner of the screen.^^On the one hand, windy weather is good for the speed of your ships on the campaign map and in sea battles. On the other hand, the chance that it will damage your ships also increases. Damage worsens the condition of a ship, slowing it or even destroying when the condition reaches 'Dangerous.' You may check the conditions of your ships by clicking on 'Camp' and then on 'Fleet.'^^Finally, the weather also determines the behavior of ships in battle. This can always be checked beforehand by clicking 'Camp' and then on 'Check location.'^^Sea travel is dangerous and can lower the morale of your troops. When this happens, you will be notified by a message. Troops especially dislike spending the night on the water. Therefore, consider plotting your route to make landfall by night. If morale on the sea gets too low, troops may mutiny.^^Some troops like Sailors and certain Saxon troops are experienced seamen and will increase the travel speed of your ships on the campaign map. You can check the effect on the left side of the camp menu.^^If there is more than one ship in your fleet, the speed of the fleet is determined by its slowest ship. However, as soon as you have more than one ship in your fleet, you can split the fleet. To do so, travel close to a shore. Then click on 'Camp', 'Fleet' and finally on 'Leave ship at shore' to leave the slower ship(s) there. To bring ships together again, one needs to bring them all to a port. To get a overview of all your ships at their location, click on 'Character' and then on 'Ships.' ip_sea_battle|Sea Battle ip_sea_battle_text|At some point after starting to travel on the sea, you will participate in a naval battle.^^First of all, you need to know how to control your ship. You can give the command to row forward, fast forward, backwards, or stay. The up and down arrow keys switch between these commands. You can also give the command to go straight, starboard, hard starboard, port or hard port. The left and right arrow keys switch between these commands.^^Current commands are represented by arrows around the representation of your ship in the upper right corner. Press Enter to set the sail and Backspace to get a tactical view of the scene. Try these commands to get a feeling for steering a ship and the effect of the wind.^^As soon as you get close enough to an enemy ship, boarding will commence. The ships are lashed together and the fight starts.^If you are lucky, you may capture the enemy flagship after winning the fight.^^In a sea battle where you have several ships, you can give a 'stand ground' or 'charge' command to your ships, which are assigned to the ninth 'division.' The first troops in your army list will be together with you on the flagship. The other troops will be in the remaining ships. One can change one's flagship in a port or while camping on the sea.^ ip_wounds|Wounds ip_wounds_text|The player may receive specific, debilitating wounds in battle. Physicians in larger towns will treat these wounds for a price, after which they will heal within a few days. Any negative effects will then be removed. If wound is not treated after some time, it will change to a scar, and the negative effects will then be permanent. ip_recruitment|Recruitment ip_recruitment_text|Recruitment in Age of Arthur is not always automatic but depends on a number of factors.^^Firstly, in order to recruit in a town, you need to obtain the permission of its lord. To do this, you'll need to have enough renown (150+) and be on good terms with the lord and his faction.^^For villages, you dont need to obtain permission, however the troop quality is always the lowest. ^^Once permission is obtained, you are free to recruit as long as your relations with the settlement remain positive. In villages you may be able to recruit tier 1 troops, and if have high enough relations (60+), you may be able to recruit tier 2 troops. If you happen to be the village's lord, you need only 20+ relations to do this.^^In towns, you maybe able to recruit tier 2 troops, as well as specialized troops from special cities. The maximum number of troops that you may be able to recruit is determined by your relations with the settlement, your leadership, your charisma, your religion, the predominant religion of the settlement, and whether or not you are the lord of the place.^^Other options are available. If you're Christian, you may be able to find some desperate refugees in monasteries. There is always a chance to find fellows looking for work at farmsteads. ip_skills|Skills and Attributes ip_skills_text|When creating or developing a character in Age of Arthur, one has to pay attention to the many skills and attributes. Skills like persuasion and leadership are essential for trading, wages, lord and lady interaction, and forced conversion. Attributes such as intelligence and charisma are also essential in these activities, but will also affect your ability to marry or lead people.^^There are three important skills for the sea 'Sea King,' 'Navigation' and 'Looting.'^^One's Sea King level determines the amount of ships one can command. Level one allows up to two ships. Seven ships are the maximum at the Sea King level of four.^^The Navigation skill allows one to travel faster on the sea. It is the naval equivalent of the Pathfinding skill on land (which, by the way, will not help on the sea).^^A higher Looting skill results in a higher chance of capturing enemy ships.^ ip_tactical_controls|Tactical Controls ip_tactical_controls_text|Use the keyboard NUMBERS to select a division. Press 0 to select your entire force.^^Use F1-F4 to order selected divisions. Keep the F1 key down to place selected divisions. You may target an enemy division through this mechanism.^^Pressing the ENTER key often initiates an overhead Strategy Camera.^^Pressing the BACKSPACE key often initiates a Battle Command Display with 'radar.^^Pressing the H key will make your horse come to you (requires riding skill of 4 or higher).^^Pressing the Z key will enable Crouching.^^Pressing the T key will trigger your war-cry and can be used to rally your troops.^^ ip_division_placement|Division Placement ip_division_placement_text|When ONE division is selected, the center of its front rank is placed at the spot indicated.^^When MANY divisions are selected, they are separated and spread out as if the player were standing at the spot indicated.^^One may memorize the placement of selected divisions relative to the player by pressing F2, F7. Default is infantry to the left, cavalry right, and ranged forward. Placement is overridden for any division the player chooses to personally head through the Formations Options menu.^^If the camp menu game option is set, divisions will rotate to face the enemy. Otherwise, they will maintain the facing that the player had when they were placed. ip_formations|Formations ip_formations_text|The Complex Formations on the Battle Menu are ^^- RANKS with best troops up front^- SHIELD WALL, ranks with shields in front and longer weapons in back^- WEDGE with best troops up front^- SQUARE in no particular order^- NO FORMATION^^Even in the last case, the player can make formations up to four lines by ordering Stand Closer enough times. ip_children|Children ip_children_text|Children can play an important part of Age of Arthur. Both the player and NPC's can have children during the course of the game.^^ For NPC's, children give factions new lords and ladies, while also creating heirs for faction leaders.^^ For players, children grant both new companions, or lords if the player is a vessel/monarch of their own lands.^If the player is female, they must be careful when entering battle while pregnant as being wounded can cause the death of their child and bad relations with your husband.^^ Both male and female players should be married before having children or their child will be a Bastard.^ ip_quarters|Quarters ip_quarters_text|Quarters allow you to leave some of your troops at a particular location on the map. You can have up to two quarters.^^There are several scenarios which make quarters useful ^- If you need to travel on a boat, but you can't afford to pay passage for all your troops^- If the capacity of your fleet isn't big enough to transport all your troops at the same time^- If you want to sneak into a town^- If you want to travel faster over the world map ip_war_cry|War Cry ip_war_cry_text|You can use a war-cry in battle to rally your men, hit 'T' to do so. This has the best effect of the troops closest to you on the field. ip_horse_calling|Call your Horse ip_horse_calling_text|If you riding skill is higher then level 3 you can call your horse (provided you have one) during battle by hitting 'H'. ip_special_triats|Special Traits ip_special_triats_text|Once you go past level 12 special traits become possible, however you will need to meet the conditions and play style to develop one.^^ They include ^^ Words-smith A person who read books, or learns poems and has recruited companions or lovers. This trait unlocks a more powerful war-cry use it once per battle by hitting 'Y' ^^ Trickster A person who has won many battles no matter the cost and either has taken many lords prisoner, or has many enemies. This trait unlocks shield taunting in battle use it by hitting 'Y' ^^Musician A person who has leaned a number of poems and either carries a musical instrument or has developed their entertainment skills. This trait gives you a horn, use it in battle to inspire men by hitting 'Y'^^ Knowledge of the Dark arts (magic must be turned on in mod option), A person who has studied magic and knows the right companion. This trait unlocks spell casting in battle by hitting 'Y'^ ip_ambushing|Ambushing ip_ambushing_text|Ambushing was an important part of dark age battle tactics. To this end, both the player and AI can set ambushes.To set an ambush you will need to hold down the left CTRL key while hitting 'A' on the overland map. Also an ambush will only remain set while you stay resting in the same map position.^^You can increase the effectiveness of ambushes by increasing you parties tactics and spotting skills. ip_partition_laws|Partition Laws ip_partition_laws_text|Every kingdom in Age of Arthur now has their own possible succession laws which govern how heirs will inherit lands upon a rulers death. If a kingdom is big enough, and has more then one possible heir these laws come into play...^^Confederate Partition In this law all sons/daughters and eldest brother have a chance of being included in succession. Depending on how large a kingdom is it may be divided up to three times. The kingdom vessels and former monarchs wealth will be divided among them equally. Although the main title holder (the oldest heir) does maintain a slight advantage it can severly weaken their original kingdom. All kingdoms start at this level, though it can be even more devestating for Britonnic kingdoms.^^Regular Partition After game year 508 (530 for Britonnic Kingdoms) regular partitions become available. In this case, although the kingdom is still divided, the eldest brother is no longer included in succession if there are sons/daughters and the main heir does maintain a greater advantage when dividing up vessels and wealth.^^High Partition In this case a kingdom can only be divided once between the two eldest sons/daughters. The main heir maintains most of the kingdoms vessels and wealth and the second heir will be an ally/tributary of the eldest. This law is not available until the year 540 (or 560 for Britonnic Kingdoms).^^No Partition / Single heir After the year 550 the single heir law becomes available and thus returns to default play of the eldest inheriting everything.^^In order to change the laws for your kingdom you need to be the factions head of government and talk to your chancellor. They will call a vote of your vessels and you will need a majority of yes votes for the law to change.^If you are a vessel in another kingdom, your liege may call the vote to change laws from time to time, yet either way a majority of yes votes are needed. ip_stress_system|Stress System ip_stress_system_text|From now on decisions you make during your course of play, or events such as running our of food, can cause you stress.^^ If you make choices that don't align with your current honor rating, or personality you will see stress start to mount. Having high stress unlocks a number of possible negative health events and could even cause your character to loss thier mind!^^ Once stress gets too high you will suffer a mental break and will be forced to pick an activity to reduce stress, though at a cost of possible wealth, ability or even changes to your body wieght. Stress adds another element to consider when making decisions.
https://w.atwiki.jp/legendofnorrath/pages/104.html
SS Title Chipped Bone Skeleton Type Unit Faction Shadow Attribute -Undead Archtype Generic Cost 3 Attack 2 Defense 2 Bonus +2 Health 2 Game Text Whenever you exert this unit for damage bonus, deal 1 damage to it. このUnitはDamage Bonus追加の為にExertされるとき、1Damageを食らう。 Card Number 1C285(Common,Oathbound) Lore Even when after these animated bones are shattered, a faint ghostly presence continues to haunt their remains.
https://w.atwiki.jp/mtg2384/pages/1603.html
開催日:2012 / 05 / 13 参加人数:78名 フォーマット:レガシー(~AVR) 13/05/2012-MLL#9- Milano Official Report autolink 優勝:URG Tempo‐Punishing 準優勝:Merfolk 第3-4位:Maverick 第3-4位:URG Tempo‐Canadian 第5-8位:Maverick 第5-8位:ANT‐UBR 第5-8位:UWB Control‐Stoneforge 第5-8位:Maverick 優勝:URG Tempo‐Punishing 使用者:Roberto Sartini Main Deck 1《森/Forest》 1《島/Island》 1《山/Mountain》 1《Taiga》 3《Tropical Island》 3《Volcanic Island》 3《樹木茂る山麓/Wooded Foothills》 4《燃え柳の木立ち/Grove of the Burnwillows》 4《霧深い雨林/Misty Rainforest》 1《血編み髪のエルフ/Bloodbraid Elf》 2《漁る軟泥/Scavenging Ooze》 2《粗石の魔道士/Trinket Mage》 2《ヴェンディリオン三人衆/Vendilion Clique》 4《貴族の教主/Noble Hierarch》 4《タルモゴイフ/Tarmogoyf》 2《稲妻/Lightning Bolt》 4《渦まく知識/Brainstorm》 4《Force of Will》 4《罰する火/Punishing Fire》 2《祖先の幻視/Ancestral Vision》 3《思案/Ponder》 2《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 1《師範の占い独楽/Sensei s Divining Top》 2《仕組まれた爆薬/Engineered Explosives》 Sideboard 3《狼狽の嵐/Flusterstorm》 3《水没/Submerge》 2《クローサの掌握/Krosan Grip》 1《紅蓮破/Pyroblast》 1《赤霊破/Red Elemental Blast》 2《大祖始の遺産/Relic of Progenitus》 1《精神壊しの罠/Mindbreak Trap》 1《墓掘りの檻/Grafdigger s Cage》 1《真髄の針/Pithing Needle》 準優勝:Merfolk 使用者:Dario Casati Main Deck 4《変わり谷/Mutavault》 4《不毛の大地/Wasteland》 13《島/Island》 1《呪文滑り/Spellskite》 2《大いなる玻璃紡ぎ、綺羅/Kira, Great Glass-Spinner》 2《幻影の像/Phantasmal Image》 4《珊瑚兜の司令官/Coralhelm Commander》 4《呪い捕らえ/Cursecatcher》 4《アトランティスの王/Lord of Atlantis》 4《メロウの騎兵/Merrow Reejerey》 4《銀エラの達人/Silvergill Adept》 3《目くらまし/Daze》 3《四肢切断/Dismember》 4《Force of Will》 4《霊気の薬瓶/AEther Vial》 Sideboard 3《水没/Submerge》 1《四肢切断/Dismember》 3《真髄の針/Pithing Needle》 3《大祖始の遺産/Relic of Progenitus》 2《スカーブの殲滅者/Skaab Ruinator》 3《呪文貫き/Spell Pierce》 第3-4位:Maverick 使用者:Eddy Bonello Main Deck 1《ガイアの揺籃の地/Gaea s Cradle》 1《Karakas》 1《Maze of Ith》 1《平地/Plains》 1《樹木茂る山麓/Wooded Foothills》 2《地平線の梢/Horizon Canopy》 3《森/Forest》 4《Savannah》 4《不毛の大地/Wasteland》 4《吹きさらしの荒野/Windswept Heath》 1《ドライアドの東屋/Dryad Arbor》 1《ガドック・ティーグ/Gaddock Teeg》 1《スクリブのレインジャー/Scryb Ranger》 2《エイヴンの思考検閲者/Aven Mindcensor》 3《クァーサルの群れ魔道士/Qasali Pridemage》 3《漁る軟泥/Scavenging Ooze》 3《スレイベンの守護者、サリア/Thalia, Guardian of Thraben》 4《聖遺の騎士/Knight of the Reliquary》 4《ルーンの母/Mother of Runes》 4《貴族の教主/Noble Hierarch》 4《剣を鍬に/Swords to Plowshares》 4《緑の太陽の頂点/Green Sun s Zenith》 1《森の知恵/Sylvan Library》 1《遍歴の騎士、エルズペス/Elspeth, Knight-Errant》 1《光と影の剣/Sword of Light and Shadow》 2《梅澤の十手/Umezawa s Jitte》 Sideboard 3《はらわた撃ち/Gut Shot》 3《窒息/Choke》 1《流刑への道/Path to Exile》 2《静寂の守り手、リンヴァーラ/Linvala, Keeper of Silence》 1《ガドック・ティーグ/Gaddock Teeg》 2《エーテル宣誓会の法学者/Ethersworn Canonist》 1《ボジューカの沼/Bojuka Bog》 2《トーモッドの墓所/Tormod s Crypt》 第3-4位:URG Tempo‐Canadian 使用者:Paolo Buschi Main Deck 1《Taiga》 1《樹木茂る山麓/Wooded Foothills》 3《霧深い雨林/Misty Rainforest》 3《沸騰する小湖/Scalding Tarn》 3《Volcanic Island》 4《Tropical Island》 4《不毛の大地/Wasteland》 3《タルモゴイフ/Tarmogoyf》 4《秘密を掘り下げる者/Delver of Secrets》 4《敏捷なマングース/Nimble Mongoose》 3《目くらまし/Daze》 3《Force of Will》 3《呪文貫き/Spell Pierce》 3《呪文嵌め/Spell Snare》 3《もみ消し/Stifle》 4《渦まく知識/Brainstorm》 4《稲妻/Lightning Bolt》 1《緑の太陽の頂点/Green Sun s Zenith》 2《二股の稲妻/Forked Bolt》 4《思案/Ponder》 Sideboard 1《赤霊破/Red Elemental Blast》 1《紅蓮破/Pyroblast》 1《古えの遺恨/Ancient Grudge》 4《水没/Submerge》 1《呪文貫き/Spell Pierce》 2《外科的摘出/Surgical Extraction》 3《硫黄の精霊/Sulfur Elemental》 1《四肢切断/Dismember》 1《トーモッドの墓所/Tormod s Crypt》 第5-8位:Maverick 使用者:Angelo Pagani Main Deck 1《ボジューカの沼/Bojuka Bog》 1《ガイアの揺籃の地/Gaea s Cradle》 1《地平線の梢/Horizon Canopy》 1《Karakas》 1《Maze of Ith》 1《平地/Plains》 1《Tropical Island》 2《森/Forest》 2《新緑の地下墓地/Verdant Catacombs》 3《Savannah》 3《不毛の大地/Wasteland》 4《吹きさらしの荒野/Windswept Heath》 1《エイヴンの思考検閲者/Aven Mindcensor》 1《極楽鳥/Birds of Paradise》 1《ドライアドの東屋/Dryad Arbor》 1《ガドック・ティーグ/Gaddock Teeg》 1《漁る軟泥/Scavenging Ooze》 1《スクリブのレインジャー/Scryb Ranger》 1《最後のトロール、スラーン/Thrun, the Last Troll》 2《クァーサルの群れ魔道士/Qasali Pridemage》 3《ルーンの母/Mother of Runes》 3《スレイベンの守護者、サリア/Thalia, Guardian of Thraben》 4《聖遺の騎士/Knight of the Reliquary》 4《貴族の教主/Noble Hierarch》 4《石鍛冶の神秘家/Stoneforge Mystic》 4《剣を鍬に/Swords to Plowshares》 2《生ける願い/Living Wish》 4《緑の太陽の頂点/Green Sun s Zenith》 1《饗宴と飢餓の剣/Sword of Feast and Famine》 1《光と影の剣/Sword of Light and Shadow》 1《梅澤の十手/Umezawa s Jitte》 Sideboard 1《永遠の証人/Eternal Witness》 1《不毛の大地/Wasteland》 1《赤の防御円/Circle of Protection Red》 2《悟りの教示者/Enlightened Tutor》 1《石のような静寂/Stony Silence》 1《ファイレクシアの変形者/Phyrexian Metamorph》 1《静寂の守り手、リンヴァーラ/Linvala, Keeper of Silence》 1《窒息/Choke》 1《エーテル宣誓会の法学者/Ethersworn Canonist》 2《狼狽の嵐/Flusterstorm》 2《外科的摘出/Surgical Extraction》 第5-8位:ANT‐UBR 使用者:Luca Romano Main Deck 1《Badlands》 1《血染めのぬかるみ/Bloodstained Mire》 1《島/Island》 1《汚染された三角州/Polluted Delta》 1《沼/Swamp》 2《沸騰する小湖/Scalding Tarn》 2《Underground Sea》 2《Volcanic Island》 1《むかつき/Ad Nauseam》 1《直観/Intuition》 1《Lim-Dul s Vault》 4《渦まく知識/Brainstorm》 4《陰謀団の儀式/Cabal Ritual》 4《暗黒の儀式/Dark Ritual》 1《燃え立つ願い/Burning Wish》 1《強迫/Duress》 1《炎の中の過去/Past in Flames》 1《魂の再鍛/Reforge the Soul》 1《苦悶の触手/Tendrils of Agony》 2《思考囲い/Thoughtseize》 3《陰謀団式療法/Cabal Therapy》 3《ギタクシア派の調査/Gitaxian Probe》 4《冥府の教示者/Infernal Tutor》 4《定業/Preordain》 1《モックス・ダイアモンド/Mox Diamond》 2《師範の占い独楽/Sensei s Divining Top》 4《ライオンの瞳のダイアモンド/Lion s Eye Diamond》 4《水蓮の花びら/Lotus Petal》 Sideboard 2《闇の腹心/Dark Confidant》 2《根絶/Extirpate》 1《外科的摘出/Surgical Extraction》 1《美徳の喪失/Virtue s Ruin》 1《死の印/Deathmark》 1《Chain Lightning》 2《蒸気の連鎖/Chain of Vapor》 1《蔓延/Infest》 1《強迫/Duress》 1《苦悶の触手/Tendrils of Agony》 1《残響する真実/Echoing Truth》 1《巣穴からの総出/Empty the Warrens》 第5-8位:UWB Control‐Stoneforge 使用者:Mattia Rizzi Main Deck 1《氷河の城砦/Glacial Fortress》 1《Karakas》 1《平地/Plains》 1《Scrubland》 1《沼/Swamp》 2《島/Island》 2《湿地の干潟/Marsh Flats》 3《汚染された三角州/Polluted Delta》 3《Tundra》 3《Underground Sea》 4《溢れかえる岸辺/Flooded Strand》 1《ヴェンディリオン三人衆/Vendilion Clique》 3《瞬唱の魔道士/Snapcaster Mage》 4《石鍛冶の神秘家/Stoneforge Mystic》 1《対抗呪文/Counterspell》 2《呪文嵌め/Spell Snare》 3《Force of Will》 4《渦まく知識/Brainstorm》 4《剣を鍬に/Swords to Plowshares》 2《コジレックの審問/Inquisition of Kozilek》 2《思案/Ponder》 2《思考囲い/Thoughtseize》 4《未練ある魂/Lingering Souls》 3《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 1《殴打頭蓋/Batterskull》 1《仕組まれた爆薬/Engineered Explosives》 1《梅澤の十手/Umezawa s Jitte》 Sideboard 1《梅澤の十手/Umezawa s Jitte》 1《仕組まれた爆薬/Engineered Explosives》 1《コジレックの審問/Inquisition of Kozilek》 1《Force of Will》 2《呪文貫き/Spell Pierce》 2《非業の死/Perish》 1《解呪/Disenchant》 1《流刑への道/Path to Exile》 3《外科的摘出/Surgical Extraction》 2《機を見た援軍/Timely Reinforcements》 第5-8位:Maverick 使用者:Nicola Tizzoni Main Deck 1《乾燥台地/Arid Mesa》 1《ガイアの揺籃の地/Gaea s Cradle》 1《地平線の梢/Horizon Canopy》 1《Karakas》 1《Maze of Ith》 1《霧深い雨林/Misty Rainforest》 1《平地/Plains》 3《森/Forest》 4《Savannah》 4《不毛の大地/Wasteland》 4《吹きさらしの荒野/Windswept Heath》 1《ドライアドの東屋/Dryad Arbor》 2《漁る軟泥/Scavenging Ooze》 2《スクリブのレインジャー/Scryb Ranger》 2《石鍛冶の神秘家/Stoneforge Mystic》 3《クァーサルの群れ魔道士/Qasali Pridemage》 3《スレイベンの守護者、サリア/Thalia, Guardian of Thraben》 4《聖遺の騎士/Knight of the Reliquary》 4《ルーンの母/Mother of Runes》 4《貴族の教主/Noble Hierarch》 4《剣を鍬に/Swords to Plowshares》 4《緑の太陽の頂点/Green Sun s Zenith》 1《森の知恵/Sylvan Library》 1《光と影の剣/Sword of Light and Shadow》 2《梅澤の十手/Umezawa s Jitte》 Sideboard 3《流刑への道/Path to Exile》 1《はらわた撃ち/Gut Shot》 2《悟りの教示者/Enlightened Tutor》 2《窒息/Choke》 2《エーテル宣誓会の法学者/Ethersworn Canonist》 1《ガドック・ティーグ/Gaddock Teeg》 2《トーモッドの墓所/Tormod s Crypt》 1《石のような静寂/Stony Silence》 1《市長の塔/Tower of the Magistrate》
https://w.atwiki.jp/gamemaker_dev/pages/19.html
色を作成する. 0~16777215の整数値が戻り値となる. 色データは rr = red, gg = green, bb= blueとすると, bb0000 + 00gg00 + 0000bb みたいな感じの値となる. color = make_color_rgb(128,0,0); draw_set_color(color); 名前 コメント 登録タグ一覧
https://w.atwiki.jp/nofx/pages/103.html
I go alone The Cost Of My Freedom Waiting For So Long Eight-Hour Drive Handsome Johnny I'm Not Afraid When I'm With You Love Me Slowly funny things Popcorn Love The Story Of The Fallin' Sleet Believer Coming Back To You Running On The Winding Road Longing(A Quiet Time) I go alone We all wanna be happy But it s so hard to do How I feel about me I talk a lot to myself and now I know In the end I must make it on my own Made my choice so I go alone My friends still are around me When I am down and out We have lots of good time But something deep inside is telling me In the end I must make it on my own Made my choice so I go alone Listen to the guitar, The voice and melodies Souds so sweet together Yet I have found the only way to go In the end I must make it on my own Made my choice so I go alone Made my choice so I go alone The Cost Of My Freedom I was a kid All I wanted was something called freedom Thought that I could break the chain Tried to catch the glory I didn t know that the glory also calls for sacrifice With the pleasure comes the pain Now I know It s the cost of my freedom Pay the price of loneliness Ah... It s the way of fate Let me confess I was broken by the weight of my success Like a blind man drives a car Hearded for a big crash I was alone Though I walked the streets with people all around And my search truly began Start again It s the cost of my freedom Pay the price of loneliness Ah... It s the way of fate It s the cost of my freedom Pay the price of loneliness Ah... It s the way of fate The winter broke and spring began The flowers bloomed across the land I found something to believe Now I finally can say Don t you warry anymore I found my peace It s the cost of my freedom Pay the price of loneliness Ah... It s the way of fate It s the cost of my freedom Pay the price of loneliness Ah... It s the way of fate I was a kid All I wanted was something called freedom Thought that I could break the chain Tried to catch the glory Waiting For So Long Sit on the sidewalk, I hold on to my knees I m all alone The rain begins to fall, I have no place to go What can I do? Who s gonna stop the rain? Cause I m lonely, I ve been waiting for so long Come talk to me, Listen to me, Be here with me You, Out there somewhere, I know it must be true Someone for me Life can be so hard, So come and ease my pain The sky is gray Who s gonna wipe these clouds away? Cause I m lonely, I ve been waiting for so long Come talk to me, Listen to me, Be here with me Sit on the sidewalk, I hold on to my knees I m all alone The rain begins to fall, I have no place to go What can I do? Eight-Hour Drive I m drivin to the town where my girl is livin Every weekend, it s my time to think of her all alone Eight-hour drive, but I don t care It s raining hard, but I don t care Cos when I end this fuckin drive, I m gonna see my baby I go to see my girl I go to see my lovely girl Eight-hour drive Sometimes I think of the day when we ll live together And everyday open my eyes and wake up with her smile Thinkin of her, I get excited and I need to take a shit Wow, when I end this fuckin drive, I m gonna see my baby I go to see my girl I go to see my lovely girl Eight-hour drive Eight-hour drive Eight-hour drive Handsome Johnny Hey, look yonder, tell me what you see Marching to the fields of Concord Looks like Handsome Johnny with a musket in his hand Marching to the Concord war, year, marching to the Concord war Hey, look yonder, tell me what you see Marching to the fields of Gettysburg Looks like Handsome Johnny with a flintlock in his hand Marching to the Gettysburg war, year, marching to the Gettysburg war It s a long hard road, It s a long hard road It s a long hard road, before we ll be free Before we ll be free Hey, look yonder, tell me what you see Marching to the fields of Dunkirk Looks like Handsome Johnny with a carbine in his hand Marching to the Dunkirk war, year, marching to the Dunkirk war It s a long hard road, It s a long hard road It s a long hard road, before we ll be free Before we ll be free Hey, look yonder, tell me what you see Marching to the fields of Korea Looks like Handsome Johnny with an M1 in his hand Marching to the Korean war, year, marching to the Korean war Hey, look yonder, tell me what you see Marching to the fields of Vietnam Looks like Handsome Johnny with an M15 Marching the Vietnam war, year, marching to the Vietnam war It s a long hard road, It s a long hard road It s a long hard road, before we ll be free Before we ll be free Before we ll be free We ll be free I m Not Afraid When I m With You Love Me Slowly I understand that you want to know bout me Do you think I m a mistery? Am I just too silent? Guess I could say, say the same thing bout you So darlin , Don t you hurry love Love is always such a thing Love me slowly cos we have lots of time Can t stop the world but let s go so, so slow Love me slowly cos we have lots of time You and I, Together forever Slowly we go Tu tu ru tu tu tu tu tu... Walk by my side, In the sand, What do we make? When we turn round then you will see Side by side, Four footprints What a surprise, Look how far we are goin Now don t you feel satisfied? When can we make footsprints six? Love me slowly cos we have lots of time Can t stop the world but let s go so, so slow Love me slowly cos we have lots of time You and I, Together forever Slowly we go Tu tu ru tu tu tu tu tu... funny things I like to horse around funny things I am hungry for stupid things Make a silly face Talk to the wall Make a gassy noise Pull down my pants Ah, ah, ah, ah, ah, ah, ah Year, year, year I like to horse around funny things I am hungry for stupid things If you don t like it I just don t care If I m fine with it I am O.K. Ah, ah, ah, ah, ah, ah, ah Year, year, year Popcorn Love When I m eatin popcorn It makes me feel happy I m poppin every kernel till it s white as snow Well, yesterday s popcorn It loses a flavor It s always stickin in my teeth Popcorn love I wanna popcorn love Please give me a little taste I need a popcorn love I have a new girlfriend She s like a brand new popcorn I m poppin every kernel till it s white as snow It s fresh, hot and fluffy But if it loses a flavor I m gonna eat it anyway Popcorn love I wanna popcorn love Please give me a little taste I need a popcorn love Popcorn love I wanna popcorn love Please give me a little taste I need a popcorn love I need a popcorn love The Story Of The Fallin Sleet Believer I m a believer Not just a dreamer Do you think I m strong? Do you think I m wrong? I m a believer Not just a dreamer Do you think I m strong? Do you think I m wrong? Look deep inside of me, Do you see what I see? Now I know my philosophy, I believe I must be me But this is not the time like it was in 69 You cannot run away to find love It s not out there, It s right inside your heart The more I live, The more I dream No way you can change my mind So don t you try to fight it Take my hand and you will see it too I m a believer Not just a dreamer Do you think I m strong? Do you think I m wrong? You can have anything you can dream, Anything But do you know just what you want? Then you can be confident They don t come walkin in, Give and get, Everything Why don t we change the world just like we want? If we believe, It s not too late to start The more I live, The more I dream No way you can change my mind So don t you try to fight it Take my hand and you will see it too Coming Back To You Missing you, Can t get you off my mind And the time - It goes by so slow Everyday just workin all the time Help me find my way back to you I m coming back to you, don t warry baby I m coming back to you I m coming back to you, cos it s my promise I m coming back to you Take my hand, I m reaching out to you You can hold the hand you cannot see If I fall or if I lose my way Please believe for you I did my best I m coming back to you, don t warry baby I m coming back to you I m coming back to you, cos it s my promise I m coming back to you Running On The Winding Road Running through the day and night Running all the time There s a road out before me and it s winding, never ending I cannot stop, I just keep going Jumping over gravel and rocks Through the troubled water With my eyes straight ahead like Forrest Gump in the movie Try not to feel any fear, not to fall Where am I 2007-01-10 (水) 21 54 36 Where will the road take me? I m just running on the winding road Where am I 2007-01-10 (水) 21 54 36 Where will the road take me? I m just running on the winding road, year Running through the rain and the snow Running in the sun Threre s a crossroad before me and there s someone there to meet me It could be you or may be not Suddenly I want to stop I have a new feeling And I know that the road is just the same as my own life So then I slowly start to run again Where am I 2007-01-10 (水) 21 54 36 Where will the road take me? I m just running on the winding road Where am I 2007-01-10 (水) 21 54 36 Where will the road take me? I m just running on the winding road, year Running on the winding road Running all my life Running on the winding road Running all my life Running on the winding road Longing(A Quiet Time)
https://w.atwiki.jp/fffkindle1212134/pages/37.html
Code Geass 22. Bloodstained Euphy About the Specially Administrated Zone of Japan, there are some unpleasant rumors about Princess Euphemia. It must be due to the Kamine Island matter. You think she contacted Zero there? I suspect there s a connection here that goes all the way to the top. No connection -- the viceroy wasn t the only one asking what was going on. But in any case, our connections with them need to be-- Hmm, right, we ll have to sever ties with them at once. I m afraid it s too late. All the evidence has already been gathered, Vice-Minister -- namely that N.A.C. profit-sharing bribe. I appreciate this, Gen. Darlton. With this-- with this, we can finally sweep away the parasites who were sucking Prince Clovis dry. There are more rats than expected... And all of them are confused by Princess Euphemia s proposed special zone, aren t they? Over two hundred thousand people have applied to join the Japan Special Zone. The way things look, that number s only going to grow. Thanks to you, Suzaku. Huh? Because of what you represent to the Japanese people, everyone is rallying. They believe in what we re doing here. No, you re giving me too much credit. It must be due to your proclamation, Princess. I m truly thankful for this. I really am. Just as I m thankful to you. And I hope you re going to help me with everything that s still to come. Yes, Your-- Not like that. Yes. STAGE 22 BLOODSTAINED EUPHY The Specially Administrated Zone of Japan is the first attempt of its kind in Britannia, and was personally proposed by Her Highness Princess Euphemia. This youthful inspiration was an idea from her school years. It has not only caught the homeland s attention-- If Princess Euphemia thinks it s a good idea, then even I have to-- The N.A.C., led by Kirihara Industries, gives its wholehearted support to the plan. Euphy really is amazing, isn t she? Now the terrorist groups in Area 11 will lose their popular support and fall apart. Public order will be stabilized. I personally oppose this. But since you understand the situation, you ve sent Darlton to advise her, have you not? To ensure public policy stays on track -- it s a measure that a viceroy would obviously take. Hmm... Did you approve her future plans as the viceroy or as her older sister? The Japan Special Zone doesn t sound that bad. A shadow of Japan that s given to us out of pity is worthless! We were granted this concession by the Britannians as a result of our resistance efforts; it s nothing to be ashamed of. Lord Kirihara! I heard a rumor that you ll be given a favored position in the Special Zone in exchange for the Sakuradite mining rights! Don t be suspicious; it s merely a request to join the ceremony. That s a clever excuse. How dare you... Zero... what about him and all the Black Knights? The situation s serious; it s not only supporters. Some of the members within our own ranks have already applied to join the Special Zone. Unlike the Black Knights, there s no risk involved in signing up for the Japan Special Zone. Besides, when you compare the pedigreed princess with the mysterious, unknown man behind the mask, it s obvious which one exudes more appeal. There s a rumor that Kyoto s cooperating with them too. What s up with that?! They re offering equality -- that s why. Equality my ass! Don t just accept their word for it! I agree. But unless we decide how to respond to this quickly... You want to apply to the Special Zone? Because there it won t make any difference who s a Britannian and who s an Eleven. Listen, if it works like Euphemia s proposal, then it wouldn t be wrong for the Black Knights to support this, right? Yeah, sure, like Britannians will ever honor a promise! I think we should support the Zone. It doesn t contradict what Zero s said, does it? But, Ohgi, that s-- First off, if we accept peace on their terms we ll be forced to disarm. That is a problem, isn t it? We will also get swallowed up in their regime and lose our independence. On the other hand, if we don t support it, then we re against equality and freedom. Then let s support it! What, without any guarantees in place? But we can t ignore it, either! Sorry about having you drop me off like this. Hey, you helped me go shopping after all. Besides, I heard you were gonna meet up with Shirley. She might need me to go shopping too. Britannians shouldn t be worried just because of the Special Zone starting up. Oh yeah, I think you re right about that. Anyway, you d better make up with Shirley pretty soon, buddy! I don t care about your "Special Zone!" I don t care about "support!" I d sooner die than sign that! It s a nobleman -- a shining example of class. You think you re equal to us now?! The lower classes should simply obey their betters without any back-talk! There it is -- that s the true nature of the sub-viceroy s "benevolence." What do you want? Doesn t it feel good to look down from above? It is rather like being a god. Hold it, schoolboy. Just back off. I think you should go home right now. Yeah, okay, I will. Well, I d better get going. Huh?! What did you say to him?! Come back here at once! What s wrong, you Sir Nobleman? Confusing borrowed power with your own ability is a big mistake, you know. Garbage like you should simply die and be thrown out where no o-- Alright already, let s break this up. Mister, why don t you apologize? What do you say? Apologize?! You insolent whelp-- Go away! Hmph! Um... thank you very much. It was nothing. He came to the aid of that Eleven even though he s Zero, or because he s Zero? So why would he have been talking to Princess Euphemia? Stop it... If I dig too deep, it ll be dangerous. The N.A.C., or rather, Kyoto, as it s known among the terrorists. Tomorrow, after the ceremony, why don t you dissolve your group and leave Mt. Fuji? We can talk about a legal agreement If you hand over the mining operation to us peacefully. Of course, that will mean the end of your support to the Black Knights. Whether Zero comes tomorrow or not doesn t matter. With this, that man s downfall is assured. I m back. Hello, Lelouch. Welcome home. Oh, where s Shirley? I m sorry, Nunnally. She never showed up. I wasn t able to get a hold of her either. More of her getting back at you, huh? Well, you have seemed sort of chilly toward her. You think so? Then I ll be nicer. Um, Sayoko, would you bring us some tea, please? Yes, as you wish, My Lord. I get the feeling you re worried about something, Lelouch... Does it involve Euphy? It d be selfish to say that I want to see her again. I d like to, I admit it, but that would simply cause trouble for you both. You like Euphy, don t you? Yes, very much -- the same way you like her. Yeah... I did like her. We re bringing you live coverage from the stadium where the inaugural ceremony will be held for the Specially Administrated Zone of Japan. The place is already packed full with Elevens-- sorry, I mean with Japanese. And those unable to get in are gathered outside the stadium. Lesley, you think Zero will show up here? No -- and we ve heard nothing about it at this time. Will even Zero show up? I seriously doubt it. What do you think? If the data we have on the man is accurate, then I don t believe he will, either. Princess Euphemia, it s time. Right. Huh? Zero. It s Zero! Zero s here! Oh, he came after all! You accept that you ve lost? What are you doing...? I thought I would have to carry your identity with me to the grave. If people discover that Zero is a Britannian prince, it s all over. They ll mistake this for a farce planned by the empire. That will even cause the Specially Administrated Zone to fall apart. Your target is Zero. If he makes any suspicious moves, kill him at once! Yes, My Lord! Zero, welcome to the Specially Administrated Zone! Greetings, Euphemia li Britannia! I wish to request an audience with you. Just with me? Yes, with you alone. Something major has happened here, ladies and gentlemen! Zero has just appeared in the open! Under Princess Euphemia s direction, he is moving toward the G1. I m afraid something is going to happen. We should ve gone there like I thought. What for? It s not as if we had a choice in the matter; everyone said that if Lancelot was there waiting, Zero wouldn t show. It appears to be safe, Your Highness. Then this way, please. Princess Euphemia, it s too dangerous to be alone with this man. As your knight, I request you allow me to accompany you to safety. No, it s all right. Please, just trust me, Suzaku. C mon, how long are we supposed to hang around here? What, it s enough for you that Zero instructed us to wait here? Yeah, whatever... Well first of all, we have to confirm the empire s true intentions. Deputy Commander? Uh... yes? Zero knows their real intentions -- isn t that why he told us to hide and wait in all four directions? A risky assumption. He s even got Diethard and Rakshata standing by. Zero is probably planning to assassinate Euphemia... Even though the cameras are off, you re still being extremely careful, aren t you? I ve been in hiding for a long time due to a certain empire, I m afraid. This is a needle gun made from ceramic and bamboo. It can t be picked up on a metal detector. Lelouch... you would never shoot me, would you? No, I would never do that -- you ll be doing the shooting, Euphy. Huh? Is this really all right, leaving her alone with Zero? But she ordered us to. Well, she can always press the emergency call button. Hm? Is there something wrong? Why are you here? What are you doing with Zero? It looks like he can see me. Is that because of our indirect contact and what occurred at Kamine Island? Or is it because he-- But if that s the case, then... This ceremony is being broadcast globally, and the world is going to witness you, a Britannian princess, shoot Zero. What do you think will happen next? Rioting would break out, I imagine. Right, Zero will become a martyr, tricked into a deathtrap, and instantly your popularity will crash to Earth. What kind of nonsense are you saying? You should just help me rebuild Japan! If you force it upon us from on high, then you re as bad as Clovis was! All tasks at hand have been cleared. After hovering near death, Zero will be met with cheers when he makes a miraculous recovery. Because people don t give a damn about reason, but nobody can resist miracles. Now -- take the gun. Huh? There can be only one Messiah, you understand, and when the people realize that you re a false one, they ll-- I-- I thought so! I need to know one thing! Are you the-- No... he s reached that point...? Hey, what s wrong? Maj. Kururugi! Why, you! What have you done to him?! Lelouch! Stop it! Stop giving me your pity! Spare me your charity! This is something I have to achieve on my own! And so for that, I shall now stain your hands with blood, Euphemia li Britannia! That isn t my name; I ve renounced it! There ll probably be a formal announcement issued by the homeland about it any day now, but I ve given up my claim to the throne! But why...? It isn t because you accepted Zero, is it? Well of course, I have to pay the price for doing something so selfish; those are the consequences. Yes, but it wasn t difficult for you to give that up, was it? And I suppose you did it for my sake. As conceited as you ever were, but no, I did it for Nunnally. She told me herself "All I want is to be with my brother, and that s all that matters. I want nothing more." For that petty reason? That s right, Lelouch! That s how I made up my mind. It made me stop and seriously reflect on what was truly important to me in life. Do you understand now? I m not giving up anything that has significant meaning or real worth to me. And you don t need to worry. I won t tell anyone about you. And Cornelia? It s not like we ll never see each other again. Euphy, you are a fool, an amazing fool. I know I m not as smart as you, Lelouch; I ve never been able to beat you at games or studies, however-- However... and in your usual rash Euphy fashion, you ve managed to end up winning all of it. When I think of you, I don t visualize the sub-viceroy or a princess; I only see the plain little Euphy who you used to be. Then will you join plain little Euphy and help her? You are... you are the worst opponent I have ever faced. You win. Huh? I ll amend my plans to help out your Special Zone. But not as your subordinate, all right? All right! Though you haven t got very much faith in me, have you? Hmm? Did you honestly believe that by simply threatening me I would shoot you? Oh, no, you ve got it all wrong. When I really want people to follow my orders, they will not resist me -- whether it s to shoot me, to grant pardon to Suzaku, or any order at all. Oh, now you re being silly. Stop playing with me. I m serious. For example, if told you to kill all the Japanese, it wouldn t matter how you felt about it. No... don t make me do it, please! I m not-- I m not going to do it, please...! I don t wanna kill them! No... Did I--?! You re right. I have to kill all the Japanese. I ve become like Mao! -- I can t control my Geass power! Forget the order I just gave you! Euphy! Wait, Euphy, don t! Right, I ve reached an agreement with the Chinese Federation, therefore I should be returning to the homeland today. Should we keep the experimental subject here then, Your Highness? Yes. How intelligent is he? Our resources are rather limited in Area 11. I see. We should ask the Rosenberg Institute about that. Very well, I ll arrange with them for you to send over the experimental subject. Understood. Then what do we do with the ruins on Kamine Island? We have to wait to do anything until the security situation in Area 11 has been stabilized. We can thank the Specially Administrated Zone for that. Owing to Euphemia, everything is going to work out perfectly. Sub-Viceroy, where s Zero?! Those of you who call yourselves Japanese, I have a favor to ask. Could you all die, please? What did she just say? What the hell...? Suzaku! He s only unconscious. But why? Umm... I was hoping you d all just commit suicide, but you can t, can you? Okay, soldiers, please kill the Japanese! Kill them all! The woman s mad! Cut the mics and cameras now! Euphy, no! Halt! Out of my way! Terrorist! Stand aside! Go on, soldiers. Do your duty! Hurry up! Princess Euphemia! What on Earth s come over you?! Please stop this at once, Your Highness, this is-- General! Forgive me, General, but I mustn t let anyone stand in my way. I have to kill all the Japanese. Now Britannians, kill the Japanese! Kill the Elevens! All troops, exterminate the Elevens! Don t let any escape! Kill them all! Stop! What are you doing?! All forces, this is Suzaku Kururugi, Knight of Honor of Britannia! Cease fire at once! We ve been ordered to kill all the Japanese here. Princess Euphemia issued the command herself. What, Princess Euphemia did? No, that s absurd! You re Japanese, aren t you? What s going on?! What happened in there?! It can t be. What does the TV say? EUPHY, STOP!!! This thing... my Geass did this?! Z--Zero... Please help us... You must help... You re Japan s savior... Stop it... Don t call me your savior... because I m not the Messiah of Japan! Zero, you re-- you re our only hope... Stop it... Don t-- don t force me... Must I atone for this sin? Is this a cross I have to bear too?! Zero... you son of a bitch! What did you do to Princess Euphemia? Tell me! Andreas Darlton... the closest of Cornelia s inner circle advisors. Tamaki, what s happening inside the stadium?! We re trying to figure that out! We re getting a feed from the stadium now. It appears-- Why can t you cut it off?! We re not transmitting this! It s someone else! Stop it! It s going out live to the entire world! They will cut off the broadcast any minute now. Let s upload the data to the Net. You heard him. Right. Sir! C.C. has made contact with the Supreme Commander! Perfect. That clears up our problem then. I have no idea how you arranged this situation, but your scheme is gone well beyond what I had expected. I m shocked. I didn t think you d go this far. It wasn t me... What? This time I didn t use the power -- or I should say I didn t mean to use my Geass... I see. Then what I felt before was-- I knew there were risks when we made our contract. You told me how dangerous this power could be...! Nonetheless! Yes, you re worthy of being called my child now! Wh--what madness is this...?! Princess Cornelia, wait! Don t follow me unless you want to come along! Euphy! Have you located her yet?! Where is she?! I don t know! We haven t been able to contact Gen. Darlton, either! Something s dreadfully wrong. Euphemia would never do such a thing. I wish there was room to negotiate here. We can t be connected to Kirihara now! We need to save ourselves first. Yes, and the "souvenir" -- is it ready? How pathetic... Your survival is all that counts in all of this? My Lady, you really shouldn t speak like that. We need to survive for the sake of Japan as well. But then what s the point if we re all that s left?! Watch your tongue, Kaguya! You just go with family rank! What purpose is having Kyoto if we don t act now?! I can t believe Euphy would order the slaughter of all those innocent people! I ve got to find her, no matter what! Hey, the Britannian forces have begun moving out of the stadium! Right. In this case, our only option is to exploit Euphemia to the utmost. It s the least we can do... Attention, Zero! Return that unit! It s property of our military-- This is my order to all Black Knights! Euphemia has become our enemy! The Specially Administrated Zone of Japan is a cowardly trap designed to lure us in! All armored autonomous battle knight units, advance on the ceremony grounds and wage an attack! Wipe out all Britannian forces! Save the Japanese! Hurry! I have to-- I must find Euphy! Find her and kill her! Who was the one responsible for creating this situation? Who is the one that bears the sin for this grotesque tragedy?! Who is the one craving for this battle? And who is the one who possesses the world? Yes, I understand, but even so... even so, I...!
https://w.atwiki.jp/annomod/pages/70.html
PaymentOfferedShip 8201250 Look! I m offering you more than that rotten old tub s worth! What s that supposed to be? A Ship?! Yeah, sure... sneaky laugh I won t pay you a penny more for that upturned cockleshell! TradeMenuActive 8200600 The origin of my Goods is no concern of yours... Hurry up! ...I don t want us to be seen together. What kind of business are you interested in? I might have a couple of... interesting items for you! I hope you ve got plenty of Gold coins with you... You re going to lose your money here... one way or another... laugh It doesn t matter if the stuff got a bit wet, does it? TradeFinished 8200650 You re just as much of a shark as I am! Fine, it s yours! Fine. Now pack your things and clear off! Really? sneaky laugh I accept... Then that s settled! SmalltalkSelf 8200700 Why should we Corsairs do what everybody else wants or expects us to?! He who goes with the flow will never reach the source! I don t accept the Sultan as my master, nor your Emperor. I am Hassan ben Sahid, leader of the Corsairs, ruler of the seas! Both the Emperor and the Sultan have a great deal of faith in us. laughs to himself They have both issued us with Letters of marque, and we share the spoils with them fair and square... At least, that s what they think... SmalltalkNeutralIslands 8201000 Lord Richard Northburgh, Privy Seal and personal bootlicker to the Emperor! Now there s a title that takes some earning! laugh Northburgh is a weakling! Is he the best man your Emperor can dispatch to protect his waters? laugh Well, I ll be the last to complain. I don t care if Lord Northburgh is related to the Emperor in some convoluted way. If he crosses me, it ll be curtains for him! Al Zahir is creating order at the Empire s borders in the name of the Sultan, but even he daren t do anything about us Corsairs... The Grand vizier turns up here as if he has absolute authority, but then he has to report back to the Sultan with minute details about the slightest incident... Al Zahir and I have a... menacing laugh ...let s call it a tacit agreement. I leave him in peace on land and he looks the other way when I occasionally help myself to one of his Ships... QUEST_STARTED 8201800 Do you fancy a thrill? Have you got the courage to do this? This is no task for a coward! You could make a name for yourself with the Corsairs! Do you want to accept the Quest or have you turned soft?! It might be too great a challenge for a snivelling wretch like you... Can I trust you with this? QUEST_REMINDER 8201850 What are you waiting for? Get a move on! Hurry up and get started! We re running out of time... Come on! Don t disappoint me! QUEST_INVITATION_STARTED 8201900 Have you taken care of that matter? My Quest... what s the story? Have you kept your word? Have you fulfilled the Quest? INVITATION_CANCELLED 8201950 None of your games...! Then be off with you! Are you making fun of me? My patience has its limits. QUEST_FINISHED 8202000 menacing laugh At last... So you ARE useful for something... Not bad for someone like you... Almost worthy of a Corsair... Splendid... splendid... QUEST_FAILED 8202050 If you were one of my men, I d have you flogged... How could I have missed your incompetence... So that s what you call loyalty. I never could deal with disappointment.... BuyShip 8200050 Take a look at this Ship! The queen of the waves! Scrub off the blood stains and the Ship will be as good as new! I know it is sheer madness, offering you a Ship like this at such a ridiculous price! SelectShip NEW 8207700 A lesser Ship than this would not be worthy of a true Corsair! What s this? You want to sign up with me? laughs A fast Ship, a bold crew... Why do you think they call us the scourge of the seas? Maybe I ll sell you a Ship like this - if you can afford it! My Ships are feared throughout the entire Orient! laughs No vessel can sail faster than this Ship of mine! SelectShipAngry NEW 8207800 Come closer - and prepare to drown! Nobody has ever survived an encounter with this Ship... And that s the way it s going to stay! My Boarding crew are already sharpening their knives! menacing laugh Clear off or I ll throw you to the sharks! Now, can you think who might want to send you to a watery grave? menacing laugh Every man on this Ship has at least one enemy on his conscience... Texts 8225000 [THIRDPARTY_SENDER_PLAYER] は船 [THIRDPARTY_OBJECT] を [THIRDPARTY_TRIBUTE] Gold coins で売ってくれるそうです。 [THIRDPARTY_SENDER_PLAYER] はあなたの船 [THIRDPARTY_OBJECT] を [THIRDPARTY_TRIBUTE] Gold coins で買ってくれるそうです。売却しますか? 非常に恐ろしい海賊で知られる [THIRDPARTY_SENDER_PLAYER] の隠れ家を発見しました。 [THIRDPARTY_SENDER_PLAYER] は [THIRDPARTY_TRIBUTE] Gold coins を支払ってくれれば、見返りとして盟約を結んでやっても構わないと言っています。 [THIRDPARTY_SENDER_PLAYER] は、今後もうまくやっていくために [THIRDPARTY_TRIBUTE] Gold coins を要求しています。 [THIRDPARTY_SENDER_PLAYER] fraternises with you. [THIRDPARTY_SENDER_PLAYER] sets you one last Quest before he will fraternise with you [CR][THIRDPARTY_QUEST_INFOTEXT] [THIRDPARTY_SENDER_PLAYER] is not interested in fraternising with you. Current status [CR][PLAYERCOUNTER BoughtCorsairTradeTreaties] /[CORSAIR_NEEDED_TREATIES] Treaties with Corsairs acquired[CR]or[CR][PLAYERCOUNTER KilledCorsairShips] / [CORSAIR_NEEDED_SHIPSTOKILL] Corsair ships destroyed Quests 8250000 Standardquests 199999 Friend or foe Security measures Compassion for a Corsair Corsair literature Equal opportunities at Sea Ransom demand Golden ballast Over-zealous Corsairs Collision with a stranger The Corsair hunter Letter of marque in sight Escort for a Trader Rum at the helm Supplies for the Suppliers Reinforcing the planks The secret base The dishonourable Corsair Blockade attempt High treason Bearer of bad news Four walk the plank Hard times Information Unmasking of a Spy Exploration The arch-enemy Captivity Uncharted reefs Victory condition destroy player Victory condition destroy player Destroy all the other players Helperquests 199999 ItemTinderbox 199999 Powder keg Watch out that you don t blow yourself sky high with that Powder keg! [THIRDPARTY_SENDER_PLAYER] encourages you to use the Powder keg. I said Be careful with that Powder keg! [THIRDPARTY_SENDER_PLAYER] acknowledges your use of the Powder keg. ItemBoarders 199999 Boarding crew Go ahead! Take your Boarding crew and take the next best Ship! [THIRDPARTY_SENDER_PLAYER] encourages you to use your Boarding crew. Go ahead! Take your Boarding crew and take the next best Ship! [THIRDPARTY_SENDER_PLAYER] congratulates you for using the Boarding crew. ItemSmokeBale 199999 Smoke screen A smoke screen, well menacing laugh A good disguise can t do any harm! [THIRDPARTY_SENDER_PLAYER] encourages to use the Smoke screen. You put the Smoke screen to excellent use, very good! [THIRDPARTY_SENDER_PLAYER] congratulates you for using the Smoke screen. ItemLetterOfMarque 199999 Letter of marque Ah! So you have discovered the advantages of using Letters of marque?! [THIRDPARTY_SENDER_PLAYER] advises you to use the Letter of marque. menacing laugh Now that s what I like to see! Competition always stimulates business! [THIRDPARTY_SENDER_PLAYER] congratulates you for using the Letter of marque. SingleQuests The last contingent The last contingent The last contingent The feast The feast The feast Korsaren_DomestizierenVerträge Korsaren_DomestizierenSchiffe Korsaren_DomestizierenVerträge_medium Korsaren_DomestizierenSchiffe_medium Korsaren_DomestizierenVerträge_hard Korsaren_DomestizierenSchiffe_hard Both fascinated and horrified by their skill in battle, [QUEST_SENDER] has drummed up a last contingent of Corsairs. If, against all expectation, you were to beat them he would with much gnashing of teeth be forced to offer you a Corsair pact... You regular exchanges have earned [QUEST_SENDER] s respect. A Corsair pact is to be signed during a rousing feast. It would appear that the Corsair code states that the guest always provides everything required... Kaiser 8300000 Profil Audio 8300000 Pleased 8300000 Come now! Simply superb! You are very much to Our liking! Please accept Our unreserved goodwill! Splendid! FirstContact 8306000 In view of your magnificent Imperial cathedral, We have decided to now grant you an audience. What an architectural masterpiece! pause You may call upon Us. We are so delighted by your splendid Imperial cathedral that We are now willing to receive you. ActivateKontor 8300050 We are placing a great deal of confidence in you. Soon you will have the opportunity to prove yourself worthy of it. Our cousin Northburgh praised your drive. We shall see for ourselves in due course. If We should require your services, We shall be sure to let you know! Rest assured that your courage and loyalty have met with Our utmost approval. SmalltalkSelf 8300950 Loyal vassals like you are the very foundation of the Empire! It is so refreshing not to be surrounded by the covetous and envious for once. Envy and resentment are commonplace at court. It is thanks to Our closest confidants, such as Lord Northburgh, that every conspiracy against Us so far has been thwarted. Do you bring tidings from the Orient? We are curious to learn more about it! It is Our express desire that you convey Our favourable wishes! QUEST_STARTED 8301800 An impending crisis must be averted! And We are inclined to entrust this matter to you! The Empire requires your attention. We trust We can count on your assistance?! You could be extremely useful to Us in this affair of state. We are counting on you to deal with it. There are important affairs of state awaiting your attention! It is Our wish that you take care of this matter! QUEST_REMINDER 8301850 What is the situation as regards the fulfilment of your duties?! We are waiting! We are waiting! QUEST_INVITATION_STARTED 8301900 Well? Have you good news for Us about the Quest We entrusted to you? How are things progressing with Our Quest? Were We right to put Our trust in you? Speak! Has this tiresome matter been completed to Our Satisfaction? INVITATION_CANCELLED 8301950 In that case, this audience is terminated. Such arrogance! QUEST_FINISHED 8302000 We shall be pleased to continue calling upon your services. Come now! You have proved yourself worthy. Well, well! We are pleased to see how obediently you fulfil your duty to your Emperor! QUEST_FAILED 8302050 Evidently We were premature in putting Our trust in you! One of Our other vassals will take care of the matter. SelectShip NEW 8307700 Profil Text 8325000 Impressed by the completion of your Imperial cathedral, [THIRDPARTY_SENDER_PLAYER] is now prepared to receive you at his residence. The [THIRDPARTY_SENDER_PLAYER] は以下のクエストを任せようとしています [CR][THIRDPARTY_QUEST_INFOTEXT] The [THIRDPARTY_SENDER_PLAYER] はクエスト"[THIRDPARTY_QUEST_NAME]"について念を押しています。 The [THIRDPARTY_SENDER_PLAYER] はクエスト"[THIRDPARTY_QUEST_NAME]"を達成するよう言っています。 The [THIRDPARTY_SENDER_PLAYER] kindly thanks you with [CR][THIRDPARTY_REWARD] The [THIRDPARTY_SENDER_PLAYER] has withdrawn the Quest "[THIRDPARTY_QUEST_NAME]". The [THIRDPARTY_SENDER_PLAYER] は大規模クエストの最初のクエストをあなたに任せようとしています [CR][THIRDPARTY_INFOTEXT] The [THIRDPARTY_SENDER_PLAYER] は大規模クエストの次のクエストをあなたに任せようとしています [CR][THIRDPARTY_INFOTEXT] The [THIRDPARTY_SENDER_PLAYER] は大規模クエストの最初のクエストをあなたに任せようとしています [CR][THIRDPARTY_INFOTEXT] The [THIRDPARTY_SENDER_PLAYER] shows his gratitude for this part of the Quest with [CR][THIRDPARTY_REWARD] Quests 8350000 Standardquests Town Hall He who wants Peace… The Feast Oriental delicatessen Revels at Court City renovation Corsair assault Protection for the Island world Dangerous waters Diplomatic escort Witness protection programme The Colossus of the Ocean Pride of the Fleet Counterstrike Just punishment Masquerade Political enemies Defectors Corsair blockade Nepotism Evening entertainment Conclave Sympathy Diplomats in distress Assistance Cruise ship Oriental separatists Thirst for knowledge I [QUEST_SENDER] is very interested in the opinions of all the groups in the Orient. Are the Assassins really nothing more than bloodthirsty murderers? Find some Assassins in your City and bring them to [QUEST_SENDER]! [QUEST_SENDER] is impressed by the Assassins culture and their code. He assigns two chroniclers to accompany the Assassins to their remote Fortress. Escort the Ship! Thirst for knowledge II Fantastic! Your chroniclers have even brought a Map of a long forgotten Assassins Castle. [QUEST_SENDER] asks you to mount an Expedition there! Thirst for knowledge III [QUEST_SENDER] s interest in the Assassins culture has incensed some Noblemen true to the Church. They have blocked [QUEST_SENDER] s Harbour in an attempt to force him to abdicate. Help him by breaking through the Blockade. Thirst for knowledge IV After reading the Assassins code and having seen the pictures in their Fortress, [QUEST_SENDER] decides to commission a Museum of all Peoples. Supply him with Building materials! Thirst for knowledge V Not everyone views [QUEST_SENDER] s stay in the Orient sympathetically. A Ship with alleged proof of his misconduct is en route to the Imperial city. Intercept it! Enemy in your own ranks I [QUEST_SENDER] thanks you for your valiant intervention. The man whom he suspected of being an intriguer fled aboard a Ship, which [QUEST_SENDER] s Fleet has now destroyed. Find the shipwrecked traitor! Enemy in your own ranks II The traitor refuses to say who put him up to it, and even threatens the intervention of "influential friends". Strangely enough, a mighty Fleet is actually heading for his Warehouse! Help [QUEST_SENDER]. Enemy in your own ranks III Your victory has made the prisoner talk and, fearing for his life, he has betrayed his masters, who are hiding in your City! Find them and bring them to [QUEST_SENDER]. Enemy in your own ranks IV A scattered remnant of the Fleet is attempting to prevent the ringleaders from being handed over and is blocking [QUEST_SENDER] s Harbour. Break through the Blockade to bring the traitors before the proper authorities. Enemy in your own ranks V With your help, [QUEST_SENDER] has come out of this malicious intrigue unscathed. He decides to reinforce his Fleet in the Island world, as you may not always be there! Supply [QUEST_SENDER]! Enemy in your own ranks VI The Imperial garden I [QUEST_SENDER] decides to create an Imperial pleasure garden on Northburgh s Island. First on the list is a small pleasure Palace. Deliver him the Goods he needs! The Palace Architect is late in arriving; could something have happened to his Ship? [QUEST_SENDER] asks you to retrace the Ship s route. The Imperial garden II The Palace is already making great progress. Now only the garden remains to be laid and [QUEST_SENDER] has hit on the idea of showing his Citizens the Oriental flora as well. Can you help? The Imperial garden III The Court gardeners cannot manage the exotic greenery. [QUEST_SENDER] has heard of a gardener who is said to work real miracles, but unfortunately he lives on an isolated Island. Mount a search expedition! The Imperial garden IV The Architect and the mysterious gardener do an excellent job. [QUEST_SENDER] had invited many important Ministers to the topping out ceremony; now escort them back to the Imperial city! The Imperial garden V The crew of an Imperial trading ship has run into heavy storms. [QUEST_SENDER] asks you to go to the scene of the disaster to search for survivors. The Emperor s mercy I The rescued Sailors talk of three women from your City who allegedly cast an evil spell on the Ship. Find the women and take them to [QUEST_SENDER]. The Emperor s mercy III The "witches" have been brought to [QUEST_SENDER] for interrogation. God-fearing Captains demand that the witches be handed over to the Inquisition. The Fleet is heading for the Imperial warehouse. Stop it! The Emperor s mercy III [QUEST_SENDER] doubts if the three women really are witches. To appease the Church, he decides to build some Churches in the Imperial city and asks you to help him. The Emperor s mercy IV Start an Expedition to find a safe haven for the three alleged witches. [QUEST_SENDER] is convinced that they are innocent. Bring him a Map of the Island! The Emperor s mercy V The Island seems perfect for the three Cauldron stirrers, and there they will be left in peace. Escort the three to the Island and bring [QUEST_SENDER] proof that they arrived safely. The Emperor s mercy VI An opponent of [QUEST_SENDER] s "witch-friendly" policy is trying to get through to the Inquisitor with his Trading ship. As bad luck would have it, he knows the new Islands location. Intercept him! The Emperor s mercy VII The game board of power I [QUEST_SENDER] is furious; one of his Trading ships was sunk by the Corsairs. To make things worse, his precious chess board was on the Ship. Rescue the survivors and look for the chess set. The game board of power II The survivors report that a Corsair seized the valuable board and the chess pieces, but none of them can remember exactly which Ship it was. Find it! The game board of power II Relief is great at the return of the chess board, as many a King has played against [QUEST_SENDER] on it whilst discussing politics. Yet the pieces are still missing. Acquire some replacements! The game board of power IV Thanks to the Grand vizier s generous help, the board [QUEST_SENDER] calls the Board of Mastery has now been restored to its former splendour. To ensure it stays that way, he asks you to protect it in transit. Imperial grandeur I A coronation turns a Prince into an Emperor. However, it is not only crown and sceptre that make a ruler, but also the loyalty of his Princes. He needs the help of a few playmates to assure that he has just that. Imperial grandeur II The truth is often hard to take, but [QUEST_SENDER] was shocked at what the ladies reported back; some Princes are plotting to overthrow him. Find out how far advanced the plans are. Imperial grandeur III [QUEST_SENDER] was hoping it was all a misunderstanding up to the last, but it is now certain. The Ships are already armed and prepared to put an end to his reign. Stop the traitors in their tracks! Imperial grandeur IV Loyalty cannot be imposed using force of arms. Once the traitors have been apprehended, [QUEST_SENDER] wants to endorse his rule by holding another Coronation ceremony. The insignia must therefore be changed. Imperial grandeur V The insignia have been changed and it is now crucial to regain the the Princes loyalty. To ensure that not a trace of doubt remains about the ceremony, the Clergy must attest its validity. Imperial grandeur VI [QUEST_SENDER] is sure that the ceremony has reinforced his position, but the fear of further coup attempts remains. He therefore wants the Princes to have an Escort when they depart. Joined forces I After [QUEST_SENDER] s last conference with the Sultan, they both decide to bolster their efforts to ensure peace in the Orient using a joint armed forces. [QUEST_SENDER] wants to create the basis for this with some veteran Soldiers. Joined forces II [QUEST_SENDER] is delighted at the deep understanding of human nature you have shown in assembling a group of such brave and skilled Soldiers. Once they have sworn an oath of allegiance, they must be armed. Joined forces III The Troops are eager for their first deployment. But they still have little experience in fighting side-by-side. Help them with their training by playing the role of attacker in a mock Sea battle. Joined forces IV There are still things to do, but the joint Forces are on the right track and will soon be making the Oceans safe. But one thing is still missing A Flag under which the Ships can sail. [QUEST_SENDER] had asked three of his most trusted Advisors in his City to come and see him, but they are now several days late. Could you go and learn of their whereabouts? Court intrigue I The Advisors tell [QUEST_SENDER] that his opponents were planning to seize power from him in the Imperial city. [QUEST_SENDER] orders the construction of stronger fortifications. Deliver him the Goods he requires! Court intrigue II In addition to the reinforcements to the Harbour buildings, [QUEST_SENDER] wants some personal protection and requests new bodyguards. Send the four Assassins in your City to [QUEST_SENDER]! Court intrigue III As previously announced, a Fleet has set sail for [QUEST_CITY]. [QUEST_SENDER] is unsure as to whether the fortifications can withstand the attack, or not. Help stop the Fleet! Court intrigue IV The danger averted, [QUEST_SENDER] wants to avoid any future incidents and wants his top Spies in the Imperial city where they can provide him an early warning. Escort them there safely. Court intrigue V In memoriam Recovery Extradition Confidant Constantly in fear of new attempts to overthrow him, the Emperor has found a confidant in the Sultan. Only a ruler can understand another ruler and his fears and worries. He would like to send him a letter to again express his thanks for the latest discussion. Confession Dress alliance The persistent rumours of an imminent conflict between the rulers of the Orient and the Occident are extremely damaging, and the Emperor and the Sultan intend to take an unusual step to quell all doubts. At their next meeting they will each dress in the other s national costume. Manhunt For Empire and Crown Inner strength Nurturing the Alliance Knowledge is Power Secure bonds Honour and Glory Friendships must be taken care of and the same applies to Alliances. This is why it is important for [QUEST_SENDER] to lend an ear to the requests of his followers. Accept these Quests in his name. It is not always the Sword or Gold coins that make a man valuable to his sovereign. It is often extensive knowledge that is the greatest service to the [QUEST_SENDER]. The [QUEST_SENDER] s enemies, who covet his crown, are everywhere; he is sure of that. He therefore requires his vassals to have a Fleet that can deploy at any time to defend the realm and the crown. "An Empire grows from within" is [QUEST_SENDER] s basic principle. The larger and more powerful inside, the stronger it is on the outside. Thousands upon thousands must make the realm powerful. A realm stands and falls with its followers, and this is why the [QUEST_SENDER] always takes the trouble to win new supporters. In this part of the world you have been chosen to forge these bonds. You recently earned the trust of the [QUEST_SENDER], but that alone is not enough to represent the [QUEST_SENDER] s interests. Your Reputation must precede you and should be recognised by friend and foe alike. Sultan 8400000 Profil Audio 8400000 Pleased 8400000 That s wonderful! This is a real pleasure! May Allah protect you! That s exactly what I like about you! My trust in you grows with each new day! FirstContact 8406000 Al Zahir speaks of you in glowing terms, and seeing this magnificent Mosque makes me realise he has good reason. My Grand vizier has told me about your audacious building project. And the Mosque that I now see before me exceeds all my expectations! Your Master builders have achieved great things! Do pay me a visit and tell me all about the Mosque construction! ActivateKontor 8400050 The Grand vizier has told me about your endeavours for my people. Perhaps I too shall ask you for a favour in due course... Al Zahir is my most loyal adviser. I know I need have no qualms about anyone who has gained his trust. I am impressed by your actions. Soon you will have another opportunity to astonish me. You have shown excellent diplomatic skills so far, so I would like to be able to count on your support in future.